She selects two and pays the high price of $10. Lina puts Poppy down and feels intense hunger for the pencils. Looper owns the shop and shows Lina the pencils. Though she knows she should buy Granny a coat instead, Lina takes Poppy with her to go look. One day, Lina hears a rumor that one shop in town carries colored pencils. Murdo is tidy and makes sure everything is taken care of. Murdo spends more time at Lina’s apartment. She puts the seed in a pot for Lina to grow. Clary pulls out a bean seed and says that it has life in it, but nobody knows exactly what life is. After Sadge leaves, Lina asks Clary if there’s really nothing out there. Lina joins Clary in comforting Sadge, who says that he was looking for something to help them, but it’s impossible to look without a moveable light. They hear wailing and Clary sends Lina away, but Lina hides and watches as a young man named Sadge Merrall stumbles toward the greenhouses from the dark Unknown Regions beyond Ember. Lina relays the message-a shop owner wants extra potatoes and cabbage-but Clary says she can’t fulfill the order, as the potatoes are bad. At work, Lina carries a message to the head gardener, Clary, in the greenhouses at the edge of Ember. The next morning, Lina asks her neighbor, Mrs. Lina realizes that Granny forgot Poppy in the shop and rescues the scared, screaming toddler. She’s looking for something, but she doesn’t know what. It’s grown in the last few days.Ī few weeks later, Lina finds Granny pulling stuffing out of the couch. He then asks about Doon’s worm, which Doon is keeping in a box to observe. Doon tells his father about his day, but his father says simply that Doon should pay attention. Later, at home, Doon hurls a shoe heel in anger, but it hits Doon’s father in the head as he enters the apartment. At the end of the workday, a man who works on the generator confirms this. After watching for a minute, Doon suspects that no one knows how the generator actually works. During lunch, Doon heads back to the generator room and goes in. Arlin walks him to each end of the river and past the generator room before taking him to fix a burst pipe. At the bottom, Doon comes face to face with the river, which is huge and fast. He accepts his boots and slicker and follows a young woman named Arlin Froll down a long staircase. Earlier that morning, Doon arrived at the Pipeworks ready to do important work. When Mayor Cole hears Lina’s message, he sends her off without putting her in the Prison Room. The head guard, Redge Stabmark, roughly escorts her off the roof and spits that curiosity leads to trouble. At the Gathering Hall, Lina waits impatiently for the mayor. It says that there’s a new delivery from Looper. In the afternoon, an odd-looking young man asks her to carry a message to Mayor Cole. The Book of the City of Ember teaches that Ember is the only light in the dark world, but Lina still wishes that her imaginary city really existed. Upstairs in their cluttered apartment above Granny’s yarn shop, Lina thinks about a bright city she likes to draw. Granny and Poppy are all Lina has left, as her parents died two years ago. Lina is thrilled and runs home to tell Granny and Lina’s baby sister, Poppy. Later, Doon offers to trade with Lina-he wants to be a Pipeworks laborer so he can see the generator. 12-year-old Lina hopes to be a messenger so she can run, but when she pulls a slip from Mayor Cole’s bag, it reads “Pipeworks laborer.” Doon, Lina’s former friend, draws messenger and angrily spits that it’s a useless job in light of supply shortages and blackouts. Today, graduating students will receive the job assignments. It’s Assignment Day of year 241 in the city of Ember, which is dark except for the light bulbs that illuminate it. He dies before he can tell anyone about the box, so it ends up in the back of a closet. Everything goes according to plan until the seventh mayor becomes ill and, believing the box contains a cure, tries to break into it. The box will stay with the mayor and will open at the appropriate time. The head Builder says that people will need to stay in the city for about 200 years, and he’s crafted a box to house Instructions detailing how to leave the city. The head Builder and his assistant sit down.
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